In Classcraft students use avatars to watch themselves grow, earn privileges and collaborate with classmates to achieve. Learn how you can become a “Gamemaster”, and engage students behaviorally, emotionally, and cognitively by using this game-based behavior management system. Empower students by letting them gain experience points, merging achievements and assignments, building exciting formative assessment and more. See how adding the unpredictable, can get students to love your class - in-person or virtually.